Much has been made in the media of the extensive negative impacts of videogames. While researchers continue to debate whether and when videogames are harmful, recent research has suggested a number of positive impacts associated with videogame play. This talk will discuss early results from a number of projects exploring when and how videogames have a positive influence on wellbeing. Specifically; the predictors of hours spent playing video games the genres, modes of play and experiences during play that influence wellbeing; the predictors of obsessive and harmonious passion for play; the influence of video game on mood; and the differences in brain activity associated with playing with humans versus AI controlled teammates.
Dr. Daniel Johnson is the director of the Games Research and Interaction Design Lab at QUT. He has completed Bachelors and Honours degrees in Psychology, a Graduate Certificate in Higher Education and a doctorate on the psychology of human-computer interactions and videogames. Daniel Johnson has also worked in the games industry for companies such as NextGenVideos and The Binary Mill. He recently completed a year as a post-doctoral fellow at the University of Cambridge Well-being Institute. His research interests are motivations for videogame play and the impact of videogames on wellbeing.
This talk is organized by the Human Computer Interaction Group at the Institute for Design and Assessment of Technology.