Informatics, TU Vienna

Research Focus "Visual Computing and Human-Centered Technology"


Prof. Silvia Miksch

Contact person for the Research Focus "Visual Computing and Human-Centered Technology"
Institute of Visual Computing and Human-Centered Technology
1040 Wien, Favoritenstraße 9-11/E193
T: +43-1-58801-18824

Research Topics

The research focus Visual Computing and Human-Centered Technology investigates the design and development of key technologies in the areas of computer vision, computer graphics, visualization, augmented/mixed/virtual reality, and human-computer interaction. Topics include visual methods in the computational sciences (computer graphics and computer vision) including modeling, image analysis and synthesis, photorealistic rendering, real-time rendering, visualization of large data sets, processing of sensor data as well as the recognition of contained patterns and structures.

Further topics are socio-technical systems, mobile and ubiquitous technologies, people-centered design and evaluation, as well as ethics and responsible research and innovation. Application examples include: biological image analysis, visual surveillance, 3D reconstruction, bioinformatics, content-based multimodal retrieval, smart cities/IoT, assistive technologies, ambient-assisted living, games, healthcare, health and wellbeing, and collaboration. Furthermore, the research focus deals with interaction in these environments, where the emphasis is on designing ‘technologies for people’ and using innovative, multimodal interfaces, which combine computer-based intelligence with cyber-physical settings.

Research topics in this respect include the development of interaction designs (especially for collaborative applications) together with the corresponding evaluation techniques. Central to VC+HCT’s innovative approach to digital technology is the multi-disciplinary combination of technical expertise with creative design and a people oriented perspective.

In particular, the following topics are dealt with:

• Computer graphics
• Computer vision and pattern recognition
• Visualization and visual analytics
• Virtual, augmented, and mixed reality
• Media analysis and retrieval
• Human-computer interaction, design and socially embedded computing
• Assistive technologies and ubiquitous computing