Informatics, TU Vienna

Research Area “Media Informatics and Visual Computing”

Virtual and augmented reality technologies and their applications are becoming increasingly important in the field of computer graphics. Key areas of development include the visualisation of large data volumes, the development of new interaction technologies, tracking and surveillance applications as well as human-computer interaction in the broadest sense.

Coordinator

Prof. Christian Breiteneder

Contact person for the Research Area Media Informatics and Visual Computing
Institute of Software Technology and Interactive Systems
1040 Wien, Favoritenstraße 9-11/E188
T: +43-1-58801-18850
E: christian.breiteneder@tuwien.ac.at

Research Topics

Research in Media Informatics and Visual Computing unites the development of key technologies and technical procedures in the areas of computer vision, computer graphics and augmented/mixed/virtual reality with the design of innovative interfaces that enable new possibilities of interaction for the users of these technologies, as well as their implementation in a variety of areas of activity. Visual methods in the area of computational sciences (computer graphics and computer vision) are central topics, including modeling, image synthesis, scientific visualization and the visualization of information from large masses of data, the processing of sensor data, and recognition of structures contained in that data. Areas of application include, for example, visual surveillance, 3D reconstruction, bioinformatics, and content-based multimodal retrieval. In addition, Media Informatics and Visual Computing is concerned with interaction in these environments, with a focus on innovative, multimodal interfaces that unite computational intelligence with the physical-material environment. Related research tasks include interaction design (especially for collaborative applications) and the development of evaluation methods. These innovative linkages between technical development and design demand multidisciplinarity, the use of creative design methods, and participatory processes.

Main Fields of Research and Development

  • Computer graphics
  • Computer vision
  • Visualisation and visual analytics
  • Virtual, augmented and mixed reality
  • Media analysis and retrieval
  • Human-computer interaction and socially embedded computing
  • Assistive technologies and ubiquitous computing
  • Additive fabrication / manufacturing